Hi, I'm Joel
A kind of 'shader-breeder' using language models.
Collaborative online puppet studio and theater. An experiment in creative tools based on principles of craft, play and collaboration by StudioMorphogen.
A virtual world for exploring and creating images with others.
Hand built ceramic lamp.
Expanding the english language.
Learning the process of slip casting.
An interactive tool to “paint with words.” It incorporates guidable text-to-image generation into a traditional digital painting interface.
Generative face collages using machine learning.
Capturing the expressions that most confuse machine learning classifiers. Mapping beyond the bounds of classification allows users to create an intimate understanding of their own spaces of expression.
Generative faces using genetic algorithms.
Generative video of interviews with members of the Artbreeder community about how they are using machine learning and Artbreeder in their creative practices.
Experimental generative architecture for artificial life.
A research paper, interactive blog and open-source library for fighting gerrymandering via generative methods.
View a 3D reaction diffusion simulation in the browser.
Table lamp.
An extension of my Dimensions of Dialogue set in clay tablets.
A music video of my Corals project.
Website made in reaction diffusion shaders.
Experiments inspired by early proto-writing systems such as cuneiform and hieroglyphs. Here, new writing systems are created by challenging two neural networks to communicate information via images
A website to breed images collaboratively.
Generative forms art-research
Modelling ecosystem simulations
A si-fi short film made during the Imagine Science film festival.
A growth lamp for my succulents.
Floorplans optimized with a custom genetic algorithm.
A website for my lamps.
Simulating the destruction of my sculptures by being dropped in a fracture simulation.
Clay figure sculpture cast in plaster.
A collaborative anarchist art making chrome extension.
Parametric geometric sculpture.
Graph contraction algorithms applied to 3D meshes.
A life size figure sculpture cast in plaster.
Software to convert an image to strokes.
A robot that will make small talk with the viewer.